Card directory

The operatives, protocols, and infrastructure of New Carthage. Explore the prototype across four factions and two realities.

In development. Names, stats, and effects may change. Starter decks are Prototype 0.2; four-faction decks and the experimental candidate pool are Prototype 0.3.

86 cards

Alphabetical · unique designs
Null AssemblyAsset

Adaptive Kernel

2Bandwidth

The first friendly Operative you Shift here each round gets +1 Power until the end of the round.

NA-A-001Four-faction decks · 0.32× in deck
Neon SaintsOperative

Street entry

Jack In — Another friendly ready Operative here gets +1 Power until the end of the round.

Power
2
Integrity
3
NS-O-009Candidate pool · 0.3
Ashen CourtAsset

Once per round, after a friendly Operative here is discarded from play by one of your effects, you may heal 1 damage from a friendly Operative here.

AC-A-002Four-faction decks · 0.32× in deck
Ashen CourtOperative

Veil entry

When this is discarded from play by one of your effects, look at the top 2 cards of your deck, then put them back in any order.

Power
1
Integrity
2
AC-O-010Candidate pool · 0.3
Neon SaintsOperative

Street entry

Jack In — Look at the top 2 cards of your deck, then put them back in any order.

Power
2
Integrity
2
NS-O-002Starter decks · 0.23× in deck
Helix DominionOperative

Street entry

While you control an Asset here, this has Guard.

Power
3
Integrity
5
HD-O-010Candidate pool · 0.3
Helix DominionOperative

Street entry

While you control an Asset here, this has +1 Power.

Power
3
Integrity
4
HD-O-006Starter decks · 0.22× in deck
NeutralOperative

Block Captain

1Bandwidth

Street entry

No additional ability.

Power
1
Integrity
2
NE-O-001Candidate pool · 0.3
Neon SaintsProtocol

Reaction

Reaction — After a friendly Operative Shifts, ready another friendly Operative at that Junction. It cannot Engage this round.

NS-P-005Candidate pool · 0.3
NeutralOperative

Boundary Guide

2Bandwidth

Either entry

No additional ability.

Power
2
Integrity
2
NE-O-002Candidate pool · 0.3
Ashen CourtProtocol

Call the Debtor

2Bandwidth

Action

Return an Operative with printed cost 3 or less from your discard pile to your hand.

AC-P-003Four-faction decks · 0.32× in deck
Neon SaintsAsset

Candle Router

3Bandwidth

Once per round, after a friendly Operative Shifts here, heal 1 damage from it.

NS-A-002Starter decks · 0.21× in deck
Neon SaintsOperative

Choir Hacker

4Bandwidth

Street entry

Once per round, after you play a Protocol that targets a card here, you may Shift this Operative.

Power
3
Integrity
4
NS-O-006Starter decks · 0.22× in deck
Ashen CourtOperative

Cinder Page

1Bandwidth

Street entry

When this is discarded from play by one of your effects, heal 1 damage from another friendly Operative here.

Power
1
Integrity
2
AC-O-001Four-faction decks · 0.33× in deck
Null AssemblyOperative

Veil entry

When deployed — You may move a friendly Asset from another Junction to this Junction. Discard your existing Asset here first.

Power
5
Integrity
6
NA-O-009Four-faction decks · 0.31× in deck
NeutralOperative

Civic Exorcist

3Bandwidth

Veil entry

When deployed — You may heal 1 damage from another friendly Operative here.

Power
3
Integrity
3
NE-O-003Candidate pool · 0.3
NeutralAsset

Friendly Operatives here with printed cost 1 have +1 Integrity.

NE-A-001Candidate pool · 0.3
Null AssemblyOperative

Consensus Shard

4Bandwidth

Veil entry

While you control an Asset here, this contributes 1 Power to your control of the other layer here.

Power
3
Integrity
4
NA-O-006Four-faction decks · 0.32× in deck
Helix DominionProtocol

Action

Choose an enemy Operative at a Junction where you have a friendly Operative. It cannot Shift this round.

HD-P-002Starter decks · 0.22× in deck
Helix DominionAsset

Continuity Node

3Bandwidth

Reaction — When a friendly Operative here would be discarded for having damage equal to or greater than its Integrity, discard this Asset to heal 2 damage from that Operative instead.

HD-A-002Starter decks · 0.22× in deck
Helix DominionOperative

Street entry

Guard.

Power
4
Integrity
6
HD-O-007Starter decks · 0.22× in deck
Helix DominionOperative

Street entry

No additional ability.

Power
1
Integrity
2
HD-O-001Starter decks · 0.23× in deck
Ashen CourtOperative

Contract Medium

3Bandwidth

Veil entry

Manifest — You may discard another friendly Operative here. If you do, this gets +2 Power until the end of the round.

Power
3
Integrity
3
AC-O-004Four-faction decks · 0.33× in deck
Ashen CourtOperative

Debt Whisperer

2Bandwidth

Street entry

When deployed — You may discard a friendly Asset here. If you do, deal 1 damage to an enemy Operative here.

Power
2
Integrity
2
AC-O-002Four-faction decks · 0.33× in deck
Null AssemblyOperative

Veil entry

While you control an Asset here, this has +1 Power during an Engage.

Power
2
Integrity
2
NA-O-010Candidate pool · 0.3
Helix DominionLeader

Reaction — Once per round, when a friendly Operative would be dealt damage, you may pay 1 Bandwidth to prevent 2 of that damage.

L-HD-001Starter decks · 0.2
Null AssemblyAsset

Your ready Operatives here with printed Power 2 or less each have +1 Power.

NA-A-002Four-faction decks · 0.32× in deck
Helix DominionProtocol

Emergency Patch

1Bandwidth

Reaction

When a friendly Operative would be dealt damage, prevent 2 of that damage.

HD-P-001Starter decks · 0.22× in deck
Ashen CourtProtocol

Exact the Price

1Bandwidth

Action

Discard a friendly Operative. Deal 2 damage to an enemy Operative at the same Junction.

AC-P-001Four-faction decks · 0.32× in deck
Null AssemblyProtocol

Failover Route

1Bandwidth

Reaction

Reaction — When an opponent's effect would discard or return a friendly Asset, return that Asset to your hand instead.

NA-P-004Candidate pool · 0.3
Ashen CourtProtocol

Fine Print

1Bandwidth

Reaction

When an enemy Operative Engages a friendly Operative, discard a friendly Asset at that Junction. The friendly Operative gets +2 Power for that Engage.

AC-P-002Four-faction decks · 0.32× in deck
Null AssemblyOperative

Street entry

While you control an Asset here, this has Guard.

Power
2
Integrity
4
NA-O-004Four-faction decks · 0.33× in deck
Ashen CourtOperative

Gilded Revenant

4Bandwidth

Veil entry

Once per round, after another friendly card here is discarded from play by one of your effects, this gets +1 Power until the end of the round.

Power
3
Integrity
4
AC-O-007Four-faction decks · 0.32× in deck
Neon SaintsOperative

Veil entry

Manifest — Deal 1 damage to an enemy Operative in the Street here.

Power
3
Integrity
2
NS-O-005Starter decks · 0.22× in deck
Ashen CourtOperative

Grave Advocate

3Bandwidth

Street entry

When deployed — You may return an Asset from your discard pile to your hand.

Power
2
Integrity
4
AC-O-005Four-faction decks · 0.32× in deck
Ashen CourtOperative

Hollow Heir

3Bandwidth

Street entry

When deployed — You may deal 1 damage to this Operative. If you do, return an Asset from your discard pile to your hand.

Power
3
Integrity
3
AC-O-011Candidate pool · 0.3
NeutralOperative

Street entry

When deployed — You may return an enemy Asset here to its owner's hand.

Power
3
Integrity
4
NE-O-004Candidate pool · 0.3
Ashen CourtLeader

Once per round, after you discard a friendly card from play with one of your effects, you may return an Operative with printed cost 2 or less from your discard pile to your hand.

Four-faction decks · 0.3
Helix DominionOperative

Licensed Archon

6Bandwidth

Veil entry

When deployed, you may Shift an enemy ready Operative here.

Power
5
Integrity
5
HD-O-008Starter decks · 0.22× in deck
Helix DominionOperative

Veil entry

This cannot Engage unless an enemy Operative here is damaged.

Power
2
Integrity
3
HD-O-009Candidate pool · 0.3
Helix DominionOperative

Licensed Warden

2Bandwidth

Street entry

Guard.

Power
1
Integrity
3
HD-O-002Starter decks · 0.23× in deck
Helix DominionProtocol

Action

Action — An enemy ready Operative at a Junction where you control an Asset gets -2 Power until the end of the round.

HD-P-004Candidate pool · 0.3
Null AssemblyOperative

Street entry

Once per round, after another friendly Operative Shifts here, this gets +1 Power until the end of the round.

Power
4
Integrity
5
NA-O-008Four-faction decks · 0.31× in deck
Neon SaintsLeader

Once per round, after a friendly Operative Shifts, you may draw a card. If you do, discard a card.

L-NS-001Starter decks · 0.2
Neon SaintsProtocol

Reaction

When an enemy Operative Engages a friendly Operative, Shift the friendly Operative. The Engage deals no damage.

NS-P-003Starter decks · 0.22× in deck
Ashen CourtAsset

Mourning Bond

2Bandwidth

Once per round, after another friendly card here is discarded from play by one of your effects, a friendly Operative here gets +1 Power until the end of the round.

AC-A-003Candidate pool · 0.3
NeutralProtocol

Reaction

After an enemy Operative is deployed, a friendly Operative at that Junction gets +2 Power until the end of the round.

NE-P-002Candidate pool · 0.3
Null AssemblyProtocol

Action

Shift up to 2 friendly ready Operatives at different Junctions where you control Assets.

NA-P-003Four-faction decks · 0.32× in deck
Null AssemblyLeader

Once per round, after you install an Asset, you may Shift a friendly ready Operative at that Junction.

Four-faction decks · 0.3
Neon SaintsProtocol

Open the Way

3Bandwidth

Action

Shift up to 2 friendly ready Operatives at different Junctions.

NS-P-004Starter decks · 0.22× in deck
Neon SaintsOperative

Veil entry

Manifest — You may Shift another friendly ready Operative at a different Junction.

Power
3
Integrity
4
NS-O-010Candidate pool · 0.3
Ashen CourtOperative

Ossuary Regent

6Bandwidth

Street entry

Once per round, when another friendly Operative here would be discarded, you may discard a friendly Asset here instead. Heal all damage from that Operative.

Power
5
Integrity
6
AC-O-009Four-faction decks · 0.31× in deck
Ashen CourtOperative

Pale Envoy

2Bandwidth

Veil entry

When this is discarded from play by one of your effects, an enemy Operative here gets -2 Power until the end of the round.

Power
2
Integrity
2
AC-O-003Four-faction decks · 0.32× in deck
Helix DominionOperative

Patent Warden

3Bandwidth

Street entry

Guard.

Power
2
Integrity
4
HD-O-004Starter decks · 0.23× in deck
Null AssemblyOperative

Phase Compiler

3Bandwidth

Veil entry

Once per round, after you install an Asset here, you may Shift this Operative.

Power
3
Integrity
3
NA-O-005Four-faction decks · 0.33× in deck
Neon SaintsAsset

Pirate Relay

2Bandwidth

The first Protocol you play each round that targets a card here costs 1 less Bandwidth.

NS-A-001Starter decks · 0.22× in deck
Null AssemblyAsset

Process Mirror

3Bandwidth

Your ready Operatives here with printed Power 1 each contribute 1 Power to your control of the other layer here.

NA-A-003Candidate pool · 0.3
Null AssemblyOperative

Proxy Frame

3Bandwidth

Either entry

When deployed, if you control an Asset here, you may heal 1 damage from another friendly Operative here.

Power
3
Integrity
3
NA-O-011Candidate pool · 0.3
Null AssemblyProtocol

Recompile

1Bandwidth

Action

Return a friendly Asset to your hand. Shift a friendly ready Operative at that Junction.

NA-P-001Four-faction decks · 0.32× in deck
Ashen CourtOperative

Street entry

Guard.

Power
4
Integrity
4
AC-O-006Four-faction decks · 0.32× in deck
Null AssemblyProtocol

Reaction

When a friendly Operative would be dealt damage, if you control an Asset at its Junction, prevent 2 of that damage.

NA-P-002Four-faction decks · 0.32× in deck
Null AssemblyOperative

Refit Engine

4Bandwidth

Street entry

When deployed — You may return a friendly Asset here to your hand.

Power
4
Integrity
4
NA-O-007Four-faction decks · 0.31× in deck
Null AssemblyOperative

Relay Walker

2Bandwidth

Street entry

While you control an Asset here, this has +1 Integrity.

Power
2
Integrity
2
NA-O-003Four-faction decks · 0.33× in deck
Helix DominionAsset

Reaction — When a friendly Operative here would be dealt damage, discard this Asset to prevent 2 of that damage.

HD-A-003Candidate pool · 0.3
Helix DominionProtocol

Action

Return an Operative card with printed cost 2 or less from your discard pile to your hand.

HD-P-003Starter decks · 0.22× in deck
Neon SaintsOperative

Street entry

When deployed, you may Shift another friendly ready Operative.

Power
4
Integrity
5
NS-O-007Starter decks · 0.22× in deck
Ashen CourtAsset

Sealed Promise

1Bandwidth

When this is discarded from play by one of your effects, a friendly Operative here gets +2 Power until the end of the round.

AC-A-001Four-faction decks · 0.32× in deck
Helix DominionAsset

Each opponent's first Shift here each round costs 1 additional Bandwidth.

HD-A-001Starter decks · 0.22× in deck
Neon SaintsOperative

Street entry

No additional ability.

Power
1
Integrity
2
NS-O-001Starter decks · 0.23× in deck
Neon SaintsOperative

Signal Urchin

2Bandwidth

Veil entry

Ghost.

Power
2
Integrity
1
NS-O-003Starter decks · 0.23× in deck
Neon SaintsProtocol

Slip Through

1Bandwidth

Action

Shift a friendly ready Operative.

NS-P-001Starter decks · 0.22× in deck
Null AssemblyOperative

Spare Chassis

1Bandwidth

Street entry

No additional ability.

Power
1
Integrity
2
NA-O-001Four-faction decks · 0.33× in deck
Neon SaintsProtocol

Reaction

After a friendly Operative Shifts, it gets +2 Power until the end of the round.

NS-P-002Starter decks · 0.22× in deck
Helix DominionOperative

Survey Drone

2Bandwidth

Veil entry

No additional ability.

Power
2
Integrity
2
HD-O-003Starter decks · 0.22× in deck
Null AssemblyOperative

Survey Instance

2Bandwidth

Veil entry

Jack In — If you control an Asset here, this gets +1 Power until the end of the round.

Power
2
Integrity
2
NA-O-002Four-faction decks · 0.33× in deck
Ashen CourtProtocol

Terms Come Due

3Bandwidth

Action

Discard up to 2 other friendly cards at one Junction. An enemy Operative there gets -2 Power until the end of the round for each card discarded this way.

AC-P-004Four-faction decks · 0.31× in deck
SharedJunction

No persistent or Synchronize ability. Control both the Street and Veil here during scoring to gain 1 Influence.

J-TL-001Starter decks · 0.2
SharedJunction

No persistent or Synchronize ability. Control both the Street and Veil here during scoring to gain 1 Influence.

J-TL-002Starter decks · 0.2
SharedJunction

No persistent or Synchronize ability. Control both the Street and Veil here during scoring to gain 1 Influence.

J-TL-003Starter decks · 0.2
Neon SaintsOperative

Veil entry

While ready, this contributes 2 Power to your control of the other layer here.

Power
4
Integrity
5
NS-O-008Starter decks · 0.21× in deck
Ashen CourtOperative

Veil entry

When deployed — You may discard another friendly card here. If you do, Shift an enemy ready Operative here.

Power
4
Integrity
5
AC-O-008Four-faction decks · 0.31× in deck
Neon SaintsOperative

Street entry

Jack In — You may Shift another friendly ready Operative here.

Power
2
Integrity
3
NS-O-004Starter decks · 0.23× in deck
NeutralProtocol

Action

Heal 2 damage from a friendly Operative.

NE-P-001Candidate pool · 0.3
Helix DominionOperative

Veil entry

Once per round, after an enemy Operative Shifts here, deal 1 damage to it.

Power
3
Integrity
3
HD-O-005Starter decks · 0.23× in deck
Neon SaintsAsset

The first friendly Operative you deploy here each round may enter either layer instead of its printed entry layer.

NS-A-003Candidate pool · 0.3
Ashen CourtProtocol

Reaction

Reaction — After you discard a friendly card from play with one of your effects, an enemy Operative at that Junction gets -2 Power until the end of the round.

AC-P-005Candidate pool · 0.3

This directory includes the starter decks, four-faction playtest decks, and candidate pool. Candidate cards are experimental alternatives, not additions to the starter decks. Leaders and Junctions sit outside the 30-card main decks.